Report

United States Toys and Games Market Report and Forecast 2026–2034

110 pages
United States Toys and Games Market Report and Forecast 2026–2034

United States Toys and Games Market Report and Forecast 2026–2034

US Toys and Games Market Segment: By Product Type (Action Figures, Dolls & Plush Toys, Building & Construction Sets, Board Games & Puzzles, Outdoor & Sports Toys, Electronic & Video Games, Educational Toys, Others), By Age Group (0–3 Years, 3–8 Years, 8–12 Years, 12+ Years, Adults), By Category (Licensed Toys, Non-Licensed Toys, STEM & Educational Toys, Traditional Toys), By Distribution Channel (Specialty Toy Stores, Supermarkets & Hypermarkets, Online Retail, Department Stores, Others), By Region (Northeast, Midwest, South, West)

  • Consumer Goods & Services
  • Pages : 110
  • Report Delivery Format :  

    pdf ppt xls
  • Author: Sanya Kapoor

Note: The market outlook is subject to frequently evolving global trade dynamics and tariff policies. The report will be updated before delivery to incorporate the latest data, including revised forecasts and a detailed analysis of potential impacts to ensure accuracy & up-to-date insights.

United States Toys and Games Market Report and Forecast 2026–2034
Study Period
2020-2034
Market (2025)
USD 45Billion
Market (2034)
USD 68.62Billion
CAGR
4.8%
Major Markets Players
Hasbro Inc., Mattel Inc., LEGO Group, Spin Master Corp., Bandai Namco Toys & Collectibles and Others

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US Toys and Games Market Insights & Analysis

The US Toys and Games Market is anticipated to register a CAGR of 4.8% during the forecast period 2026-2034. The market size was valued at USD 45 Billion in 2025 and is projected to reach USD 68.62 Billion by 2034. This steady growth reflects strong consumer demand driven by rising spending on children’s entertainment, growing popularity of educational and STEM toys, and continuous innovation in digital and electronic gaming products.

The United States represents one of the largest and most mature toys and games markets globally, supported by high disposable income levels, strong retail infrastructure, and a culture of gifting and seasonal spending. Demand is further supported by licensed merchandise linked to movies, television franchises, and digital content, which continues to attract both children and adult consumers.

Additionally, the increasing focus on cognitive development, creativity, and skill-based learning has boosted demand for educational toys, board games, and puzzles. Manufacturers are also expanding product portfolios to cater to adult gamers and collectors, blurring the line between traditional toys and entertainment products. These factors collectively strengthen the long-term growth outlook of the US toys and games market.

US Toys and Games Market Recent Developments

  • 2024: Major toy manufacturers expanded STEM and educational toy portfolios to address growing demand for learning-based play.
  • 2025: Leading brands strengthened licensed toy offerings linked to blockbuster movies and streaming content.

Government Initiatives & Policies

  • US Consumer Product Safety Regulations: Ensure strict safety standards for toys and games sold in the country.
  • STEM Education Promotion Programs: Encourage use of educational toys that support early learning and skill development.

US Toys and Games Market Dynamics

Key Driver: Rising Demand for Educational, Licensed, and Digital Play Products

The primary driver of the US Toys and Games Market is the increasing demand for educational toys, licensed products, and digital gaming solutions. Parents are increasingly investing in toys that promote creativity, problem-solving, and STEM learning. At the same time, strong demand for toys linked to popular movies, cartoons, and video game franchises continues to fuel sales. The expansion of electronic and video games has further strengthened market growth by appealing to both younger and adult audiences.

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Industry Trends: Growth of STEM Toys, Board Games, and Adult Gaming

A key trend shaping the market is the growing popularity of STEM and educational toys, along with a resurgence of board games and puzzles among families and adult consumers. Additionally, the market is witnessing strong growth in collectibles, retro toys, and premium gaming products targeted at adult buyers. Omnichannel retail strategies, combining online platforms with physical stores, are also transforming purchasing behavior across the US.

Major Challenge: Intense Competition and Product Safety Compliance

Despite steady growth, intense competition and strict product safety regulations present key challenges for the US Toys and Games Market. Manufacturers must continuously innovate to differentiate products while ensuring compliance with stringent safety standards. Rising production costs and supply chain disruptions can also impact pricing and margins, particularly for smaller players in the market.


Opportunity: Expansion of Online Retail and Licensed Merchandise

The rapid expansion of online retail platforms presents a significant opportunity for market growth. E-commerce channels enable manufacturers to reach a wider consumer base and launch products more efficiently. Additionally, growing demand for licensed toys associated with movies, streaming series, and video games is creating new revenue opportunities. These factors are expected to support sustained market expansion over the forecast period

US Toys and Games Market Segment-wise Analysis

By Product Type:

  • Action Figures
  • Dolls & Plush Toys
  • Building & Construction Sets
  • Board Games & Puzzles
  • Outdoor & Sports Toys
  • Electronic & Video Games
  • Educational Toys
  • Others

Electronic & Video Games and Building & Construction Sets account for a significant share of the US market due to high engagement levels and recurring demand. Educational toys and board games are witnessing strong growth, driven by increased family-oriented play and learning-focused consumer preferences.

By Distribution Channel:

  • Specialty Toy Stores
  • Supermarkets & Hypermarkets
  • Online Retail
  • Department Stores
  • Others

Online Retail dominates distribution, supported by convenience, wider product availability, and competitive pricing. However, specialty toy stores continue to play an important role in offering experiential shopping and exclusive product ranges.

Regional Projection of US Toys and Games Industry

  • Northeast
  • Midwest
  • South
  • West

The South and West regions lead the US Toys and Games Market, driven by large population bases, strong retail presence, and high consumer spending. The Northeast and Midwest contribute steadily, supported by urban centers, strong e-commerce penetration, and consistent demand for educational and licensed toys.

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Why Choose This Report?

  • Provides a comprehensive overview of the US toys and games market with detailed trend analysis.
  • Offers accurate market size forecasts and segmentation insights.
  • Helps identify high-growth product categories and age groups.
  • Delivers competitive benchmarking and company-level analysis.
  • Supports strategic planning with consolidated market intelligence.
  • Enables customized segmentation and opportunity assessment.
  • Identifies emerging trends in educational, digital, and licensed toys.
  • Based on real consumer behavior and market demand patterns.

Table of Contents

  1. Introduction
    1. Objective of the Study
    2. Product and Category Definition
    3. Market Segmentation
    4. Study Variables
  2. Research Methodology
    1. Secondary Data Points
      1. Breakdown of Secondary Sources
    2. Primary Data Points
      1. Breakdown of Primary Interviews
  3. Executive Summary
  4. Market Dynamics
    1. Drivers
    2. Challenges
    3. Opportunity Assessment
  5. Recent Trends and Developments
  6. Regulatory and Policy Landscape
  7. US Toys and Games Market Overview (2020–2034)
    1. Market Size, By Value (USD Billion)
    2. Market Share, By Product Type
      1. Action Figures
      2. Dolls & Plush Toys
      3. Building & Construction Sets
      4. Board Games & Puzzles
      5. Outdoor & Sports Toys
      6. Electronic & Video Games
      7. Educational Toys
      8. Others
    3. Market Share, By Age Group
      1. 0–3 Years
      2. 3–8 Years
      3. 8–12 Years
      4. 12+ Years
      5. Adults
    4. Market Share, By Category
      1. Licensed Toys
      2. Non-Licensed Toys
      3. STEM & Educational Toys
      4. Traditional Toys
    5. Market Share, By Distribution Channel
      1. Specialty Toy Stores
      2. Supermarkets & Hypermarkets
      3. Online Retail
      4. Department Stores
      5. Others
    6. Market Share, By Region
      1. Northeast
      2. Midwest
      3. South
      4. West
    7. Market Share, By Company
      1. Competition Characteristics
      2. Revenue Shares & Analysis
  8. Regional Market Analysis – United States
    1. Northeast Toys and Games Market
      1. Market Size, By Value (USD Billion)
      2. Market Share, By Product Type
      3. Market Share, By Distribution Channel
      4. Key States – New York, Massachusetts
    2. Midwest Toys and Games Market
      1. Market Size, By Value (USD Billion)
      2. Market Share, By Product Type
      3. Market Share, By Distribution Channel
      4. Key States – Illinois, Ohio
    3. South Toys and Games Market
      1. Market Size, By Value (USD Billion)
      2. Market Share, By Product Type
      3. Market Share, By Distribution Channel
      4. Key States – Texas, Florida
    4. West Toys and Games Market
      1. Market Size, By Value (USD Billion)
      2. Market Share, By Product Type
      3. Market Share, By Distribution Channel
      4. Key States – California, Washington
  9. Competitive Outlook and Company Profiles
    1. Hasbro Inc.
      1. Company Overview
      2. Product Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    2. Mattel Inc.
      1. Company Overview
      2. Product Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    3. LEGO Group
      1. Company Overview
      2. Product Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    4. Spin Master Corp.
      1. Company Overview
      2. Product Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    5. Bandai Namco Toys & Collectibles
      1. Company Overview
      2. Product Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    6. Ravensburger AG
      1. Company Overview
      2. Games & Puzzle Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    7. MGA Entertainment
      1. Company Overview
      2. Dolls & Toys Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    8. Jakks Pacific Inc.
      1. Company Overview
      2. Licensed Toys Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    9. VTech Holdings Ltd.
      1. Company Overview
      2. Educational Toys Portfolio
      3. Strategic Alliances/Partnerships
      4. Recent Developments
    10. Others
  10. Contact Us and Disclaimer

Top Key Players & Market Share Outlook

  • Hasbro Inc.
  • Mattel Inc.
  • LEGO Group
  • Spin Master Corp.
  • Bandai Namco Toys & Collectibles
  • Ravensburger AG
  • MGA Entertainment
  • Jakks Pacific Inc.
  • VTech Holdings Ltd.
  • Others

Frequently Asked Questions

A. The US Toys and Games Market covers action figures, dolls, building sets, board games, outdoor toys, electronic games, and educational toys. The market is expected to grow from USD 45 Billion in 2025 to USD 68.62 Billion by 2034, at a CAGR of 4.8%. For further details on this market, request a sample here.

A. Major companies include Hasbro Inc., Mattel Inc., LEGO Group, Spin Master Corp., Bandai Namco Toys & Collectibles, Ravensburger AG, MGA Entertainment, Jakks Pacific Inc., and VTech Holdings Ltd. They offer a wide range of toys, games, and educational products. For further details on this market, request a sample here.

A. The market includes action figures, dolls and plush toys, building and construction sets, board games and puzzles, outdoor and sports toys, electronic and video games, educational toys, and other specialty toys. For further details on this market, request a sample here.

A. Key age groups are 0–3 years, 3–8 years, 8–12 years, 12+ years, and adults. Popular categories include licensed toys, non-licensed toys, STEM & educational toys, and traditional toys. For further details on this market, request a sample here.

A. The market is divided into Northeast (New York, Massachusetts), Midwest (Illinois, Ohio), South (Texas, Florida), and West (California, Washington), with distribution through specialty toy stores, supermarkets, online retail, and department stores. For further details on this market, request a sample here.

A. Report Cube’s report provides detailed insights on market trends, product types, age group preferences, regional segmentation, and competitive landscape. It covers key players like Hasbro, Mattel, LEGO, Spin Master, and VTech, helping investors and stakeholders make informed decisions and explore growth opportunities in the US toys and games market. For further details on this market, request a sample here.